
Hi there, neighbors! Have we got a treat for you!
The second part of our first event begins on the 15th, and since you’ve all been such good little neighbors, we’re serving up an advent calendar full of holiday goodies that should keep you good and happy until New Years. Here’s what’s on the itinerary:
On the night of December 15th, after everyone has gone home from Mayor Clarke’s holiday gala, a blizzard will descend over town and will last for the next week and a half. Weather conditions will vary by the hour, but you can generally expect steady snowfall. There will even be the occasional power outage, so best stock up on candles and get those driveways shoveled!
Beginning on the 16th, a few interesting things will happen:
Characters will still find themselves getting teleported to the Christmas Village—but now the rules have changed a little. Now, instead of always being transported directly to the entrance of the village, characters will have a chance of being teleported into the lake—which, we should add, is still very frozen. Thankfully, the ice above you isn’t that strong, so you can easily break out of it. Still, it’s best not to linger for very long. You don’t want to freeze to death or become a sitting target for whatever’s living in the lake!
Additionally, characters will find that something’s a little off about the village. Not only has it been abandoned and become very difficult to navigate thanks to the inclement weather, Santa’s Workshop is starting to have a very strange effect upon whoever passes by it. The details of this will be made more clear in the event log, but to sum it all up, you’ll have the option to turn your character into a Christmas-themed Robbie. This effect can last for an hour up to the end of the month, but regardless, all effects will cease by January 1st. So if you feel like getting into the Christmas spirit or need a convenient excuse to put your character on ice until your own holiday plans are over, feel free to stop by Santa’s Workshop and take a peek inside the front window!
Visitors to the village may begin to notice that something is a little off with Santa’s reindeer. The truth will become clear on the 18th when a new group of friends arrive to Santa Rosita. You’ll primarily catch them hanging around the Christmas village, but occasionally they might take a trip into town with your character should you cross paths with them. Fun!
Lastly, somebody has been building one too many snowmen in Shadyside. It’s an epidemic! Characters will start to see them throughout the neighborhood—particularly in their yards. Watch your step! You never know where they’ll end up.
All of these events will come to a head on December 25th, 12:01 AM, promptly ending thereafter. Make sure you’re in bed so you can wake up extra early to see if Santa answered your letter!
As a preemptive warning, this event will contain the following content warnings: violence, death and decay, animal death and dismemberment, sensation of drowning, and mind control. The prompts containing each of these will have their respective triggers outlined under their respective headers.
As was the case with the plotting post for the first part of the event, feel free to use this as a catch-all for plotting and connecting with your fellow players! You may also ask the mod team questions in our FAQ top-level below.
EDIT: After receiving some feedback about the scarcity of detail to this plotting post, we would like to provide a bit more to help you in plotting for the next part of this event. Without giving too much away (we still want to retain some surprise for the event post!), we can provide the following details:
- The prompts with Santa's reindeer will be very action-oriented. This may take many forms, including running, hiding, fighting, working together, or other such struggles. Your new friends are not very friendly, and characters may not have a choice of whether they meet them or not, considering that doors are still leading to the village at random.
- Prompts including snowmen will not be as action-oriented but tend a little more psychological. All we can say is that whoever's building them, they're building them fast!
We appreciate the feedback on the post and will be taking it into consideration with our future plotting posts. In the meantime, we hope this helps! Please feel free to utilize the mod FAQ top-level below with any further questions. |
no subject
And if characters ask about the village when out at stores, stocking up on candles and other basic necessities, what do the townspeople have to say about it? Is it abandoned and closed down due to the snowstorm? Was it always supposed to close after the Gala? Something more baffling and troubling...?
no subject
The townspeople will be quick to inform you what a lovely idea it was for Mayor Clarke to put together. And snowstorms—that's just a chance for snowball fights!