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TRANQUILIZERS ([personal profile] robbies) wrote in [community profile] dullsville2021-02-13 06:10 pm
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CHAPTER TWO, PART 2: THE LIVING ISLAND

CHAPTER TWO, PART 2: THE LIVING ISLAND

Event rundown and OOC plotting



Hey there, neighbors, and welcome to part two of February’s event! We hope you weren’t too startled by today’s earlier events; those televisions sure are something, aren’t they?

Needless to say, part two will be kicking off with a bang! (Or a burst of static, but who’s counting?) Here’s what we’ve got planned:



As you may have already seen, part two is kicking off a little bit early with a mysterious network post from an unknown entity. This will be followed by some interesting experiences for the characters over the next day, as their TVs turn on of their own accord, strange and garbled sounds coming from the speakers, and messages will be left for those who are still around to receive them. What’s the meaning of these messages? Why, that’s for you to find out!

But do try to do so quickly: After the initial broadcast ends, you'll find that your new poltergeist friends don't want to leave you alone. As the month continues, they will act out more and more — it’ll start with ghostly messages written in the steam left behind after showering, but as time passes, books begin flying off of shelves and lamps may be thrown and shattered, sometimes as if by an invisible force, and at other times the house will rumble like it’s been caught in an earthquake. If you’ve got food cooking on the stove, a force may slam down on the handle, sending the contents flying. Though the poltergeists will never directly attack characters (the knives remain firmly in their knife block!), you may want to watch out; if you get in the way of a flying lamp, it won’t change course.

On February 15, characters will be able to encounter Rosemary Craven and Dale Harding around the town. If you have any questions for them or want to ask them to shed a little bit of light on the situation, this might be your chance! Please note that characters may only thread with ONE (1) NPC and the mods may limit the number of threads that may be started. Choose wisely! Speaking with either NPC will provide a bit of information on what the phrase “Living Island” refers to.

(We would, however, like to reassure all players that missing out on an opportunity to thread with these NPCs will not limit characters’ ability to learn plot-relevant information. Though the mods may limit the number of threads, we will provide pertinent information from the NPCs in the event post itself and you may handwave that your character spoke to one of them and learned the plot-relevant information. NPC threads on the event post will simply be a chance to play out the interaction.)

From here, the timeline will depend partly on what characters decide to do — do you charge in immediately or take a day or two to come up with a game plan? Regardless, your missing neighbors will be waiting for you…

Those characters who have been snatched will find that they are being held in sturdy cages spaced several feet apart in a dark, damp room. There’s no way to tell how much time is passing, though they will find themselves blacking out intermittently, swimming in and out of consciousness on an operation table, and will always awaken with fresh food in their cages and no sign of anyone other than them being here. There will almost always be one character missing, as whoever has captured you seems to have a lot of “work” they want to do with you...

If your character was chosen to be taken, further details on what they can expect to experience during their captivity — for example, what memories they have of what happened to them and what kind of state they can expect to be in — will be provided via PM. These PMs will be sent out shortly; all players should know their character’s fate by the end of the day.

Upon reaching the hidden laboratory, characters will need to work together to navigate the maze-like warren and find the missing — though the missing may find that they’ll gain a chance of their own to investigate and explore the lab as time goes on. Be careful — this place is difficult to navigate, and characters may find themselves getting lost! There’s danger to be found, too; last month’s doppelgangers have apparently found a new home in Santa Rosita and seem to have developed a little bit of intelligence since they were last seen. They can mimic voices of people from your character’s world and even other characters in the game yours are close to and may seek to spring traps on characters as they try to find their way back out of the lab to safety.

We hope this gives you enough to begin plotting out what you’d like to do with the remaining half of the month! As always, this OOC post also functions as a catch-all plotting post. Please feel free to use the space below to connect with other players for potential meetings and CR.

If you have any questions, please direct them to the FAQ top-level below or reach out to us on the Mod Contact page!


m1895: (i bit the apple 'cause i loved you!)

[personal profile] m1895 2021-02-17 11:32 pm (UTC)(link)
Vasiliy's going to be identifiable as an EMT because he will be in uniform when this transpires, and he's going to accompany those trying to go on rescue operations. He'll do his best to offer emergency care and will have his kit bag on him - as well as his gun, a regain from December and an authentic Purge-era Soviet weapon.

If he encounters your character and sees that they're able to offer even basic first aid, he'll try to tell them to go help x person, depending on their skill level; those who have met him may note that this is a pretty drastic swing in personality from the quiet non-leader that's been seen around the neighborhood. He's going to triage any wounded people he encounters; if your character was kidnapped and you'd like to opt in to have him write an indicator on their arm, forehead, what have you, ranging from 1-5 or X, hmu.

If he has a chance to fire his weapon, characters could possibly notice that:
A) his aim is clearly trained and not just a natural, unhoned talent
B) there is a Soviet star and the year 1937 engraved on the frame of the gun
and
C) he shoots with one hand and doesn't cradle the bottom of the grip with his non-dominant hand like most modern shooters would.

It's also possible for those who encounter him to notice that his facial expression doesn't really change, nor does his body language, when he's first confronted with assorted highly graphic sights. What they do with that observation is, ofc, up to you.

He will be defaulting to Russian and letting the world's translate do its thing so that he can direct his full attention to the crisis at hand. Because of that, characters will be able to hear the anachronistic way in which he speaks - his tone/pitch/patterns of inflection will transfer to whatever people in the 1930s sounded like in your character's culture, if they're from our world.
Edited 2021-02-17 23:33 (UTC)