robbies: (pic#14482931)
TRANQUILIZERS ([personal profile] robbies) wrote in [community profile] dullsville2021-02-13 06:10 pm
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CHAPTER TWO, PART 2: THE LIVING ISLAND

CHAPTER TWO, PART 2: THE LIVING ISLAND

Event rundown and OOC plotting



Hey there, neighbors, and welcome to part two of February’s event! We hope you weren’t too startled by today’s earlier events; those televisions sure are something, aren’t they?

Needless to say, part two will be kicking off with a bang! (Or a burst of static, but who’s counting?) Here’s what we’ve got planned:



As you may have already seen, part two is kicking off a little bit early with a mysterious network post from an unknown entity. This will be followed by some interesting experiences for the characters over the next day, as their TVs turn on of their own accord, strange and garbled sounds coming from the speakers, and messages will be left for those who are still around to receive them. What’s the meaning of these messages? Why, that’s for you to find out!

But do try to do so quickly: After the initial broadcast ends, you'll find that your new poltergeist friends don't want to leave you alone. As the month continues, they will act out more and more — it’ll start with ghostly messages written in the steam left behind after showering, but as time passes, books begin flying off of shelves and lamps may be thrown and shattered, sometimes as if by an invisible force, and at other times the house will rumble like it’s been caught in an earthquake. If you’ve got food cooking on the stove, a force may slam down on the handle, sending the contents flying. Though the poltergeists will never directly attack characters (the knives remain firmly in their knife block!), you may want to watch out; if you get in the way of a flying lamp, it won’t change course.

On February 15, characters will be able to encounter Rosemary Craven and Dale Harding around the town. If you have any questions for them or want to ask them to shed a little bit of light on the situation, this might be your chance! Please note that characters may only thread with ONE (1) NPC and the mods may limit the number of threads that may be started. Choose wisely! Speaking with either NPC will provide a bit of information on what the phrase “Living Island” refers to.

(We would, however, like to reassure all players that missing out on an opportunity to thread with these NPCs will not limit characters’ ability to learn plot-relevant information. Though the mods may limit the number of threads, we will provide pertinent information from the NPCs in the event post itself and you may handwave that your character spoke to one of them and learned the plot-relevant information. NPC threads on the event post will simply be a chance to play out the interaction.)

From here, the timeline will depend partly on what characters decide to do — do you charge in immediately or take a day or two to come up with a game plan? Regardless, your missing neighbors will be waiting for you…

Those characters who have been snatched will find that they are being held in sturdy cages spaced several feet apart in a dark, damp room. There’s no way to tell how much time is passing, though they will find themselves blacking out intermittently, swimming in and out of consciousness on an operation table, and will always awaken with fresh food in their cages and no sign of anyone other than them being here. There will almost always be one character missing, as whoever has captured you seems to have a lot of “work” they want to do with you...

If your character was chosen to be taken, further details on what they can expect to experience during their captivity — for example, what memories they have of what happened to them and what kind of state they can expect to be in — will be provided via PM. These PMs will be sent out shortly; all players should know their character’s fate by the end of the day.

Upon reaching the hidden laboratory, characters will need to work together to navigate the maze-like warren and find the missing — though the missing may find that they’ll gain a chance of their own to investigate and explore the lab as time goes on. Be careful — this place is difficult to navigate, and characters may find themselves getting lost! There’s danger to be found, too; last month’s doppelgangers have apparently found a new home in Santa Rosita and seem to have developed a little bit of intelligence since they were last seen. They can mimic voices of people from your character’s world and even other characters in the game yours are close to and may seek to spring traps on characters as they try to find their way back out of the lab to safety.

We hope this gives you enough to begin plotting out what you’d like to do with the remaining half of the month! As always, this OOC post also functions as a catch-all plotting post. Please feel free to use the space below to connect with other players for potential meetings and CR.

If you have any questions, please direct them to the FAQ top-level below or reach out to us on the Mod Contact page!


peninhand: (jad 100)

[personal profile] peninhand 2021-02-13 11:29 pm (UTC)(link)
Will Mrs Craven be only available on the 15th ICly, or can the meeting with her be possibly backdated to an earlier day (point in case, Monika's been scouring the city to try finding her since the 11th)?

(no subject)

[personal profile] peninhand - 2021-02-14 10:33 (UTC) - Expand
the_caped_crusader: (Default)

[personal profile] the_caped_crusader 2021-02-13 11:31 pm (UTC)(link)
Can there be any bargaining done with their captor? i.e., if one person wants to take more physical damage/dismemberment in place of another character, if there were consent among players to do so?
blackscales: Commission, Do Not Take! (13)

[personal profile] blackscales 2021-02-13 11:55 pm (UTC)(link)
Similar vibes to the question about Mrs Craven -- Wrathion will have been ready to rip the entire place apart since Anduin went missing. Would Harding have just been ignoring them previously?

Equally, the symbol/place name in the post -- will any NPCs (neighbours, HHA members, shopkeepers, anyone) recognise it if they're shown it? The symbol or the name 'Living Island'? TO CLARIFY I'm guessing it's a fallout shelter symbol but I am pretty sure they don't have them on Azeroth SO I was fishing for if someone would tell Wrathion what it was and where some might be, so he can go be stupid.
Edited 2021-02-13 23:59 (UTC)
apodictic: [ commissioned: onetouchdonnie dnt ] (Default)

Re: FAQ

[personal profile] apodictic 2021-02-14 12:49 am (UTC)(link)
1. are the police going to be engaged with the missing people and all?
2. if the characters investigate the lab what would they find?
2.1 can they bring items from the lab back?
ribticklers: (Default)

[personal profile] ribticklers 2021-02-14 01:04 am (UTC)(link)
1) Moving this one over here... Question about the kidnappings: are there any signs of intrusion into the houses, messed up rooms, or anything like that, or does it just seem like the kidnapped characters vanished into thin air?

2) Will familiarity with labs and how they're set up aid in navigation, or is this place very strangely constructed even for a laboratory?
weifinder: (ask | and a dream in my soul)

[personal profile] weifinder 2021-02-14 03:12 am (UTC)(link)
1. Regarding the dopplegangers, if our character had bound, tied, gagged, blindfolded, and uh. Stoppered ears with... wax... and then left their doppleganger tied to a chair and tucked into a closet... ... ... when will they have noticed them going missing?

2. What kinds of messages are being written in the aftersteamy shower zones?
2.a. If there are messages written in return in steam, do responses come?
2.b. If responses are written with something like lipstick or eyeliner, does this change anything?
2.c. If responses are written in blood, does this change anything?

3. When things are getting thrown around, are any other messages written in the aftermath? AKA if food is sent flying, is there a message in the spilled food mess, messages written in glass shards, basically he's going to try and find out if there's any way of having a back and forth with the poltergeists.
3.a. To that extent, is there any pattern or back-and-forth characters may find with their poltergeists if they try hard enough?

4. Am I reading correctly that at the time of the open post for the two Mod NPCs, we'll have the information they can provide with regards to lonely island living island? I'm guessing this is what may point people to the right location to search for the hidden lab.

5. Are any of the dopplegangers able to be lured into the traps as well when characters are escaping the lab? Are they intelligent enough not to fall for someone sounding injured/pleading/etc, or calling out to them and asking them to come here in turn (while sounding desperate, for example)?

6. Can we go hog wild inventing traps to be sprung or is there a certain style we should be adhering to?

7. Oh this is silly but do any of the neighbours have complaints about televisions going bonkers at night, did that happen for literally every house?
Edited (whoops last starter question) 2021-02-14 03:15 (UTC)

(no subject)

[personal profile] weifinder - 2021-02-14 06:45 (UTC) - Expand

(no subject)

[personal profile] weifinder - 2021-02-15 21:06 (UTC) - Expand
freeflight: (Default)

[personal profile] freeflight 2021-02-14 04:33 am (UTC)(link)
Will it be possible to request to heal only specific parts of the results of the experiments but not others with the end of month regains?

(no subject)

[personal profile] freeflight - 2021-02-14 04:41 (UTC) - Expand
the_caped_crusader: (Default)

[personal profile] the_caped_crusader 2021-02-14 08:37 pm (UTC)(link)
ONE MORE QUESTION... that sweet smell that makes them pass out, can they place it at all? is it familiar?
ourworldnow: (Default)

[personal profile] ourworldnow 2021-02-14 09:25 pm (UTC)(link)
Ghost hunting!

Would things like throwing flour to try to see a ghost outline allow them to be visible at all?

And would anything happen if some dumb teen characters attempted using a Ouija board or some other basic horror movie kind of means to contact the undead?
ribticklers: (Default)

[personal profile] ribticklers 2021-02-15 09:07 pm (UTC)(link)
Re: the doppelganger with Papyrus's face, is it sewn on or something like that?
fanoperator: (some questions)

[personal profile] fanoperator 2021-02-17 01:12 am (UTC)(link)
Hello! I'd like more information on things that Huaisang's handy dandy new golden core sensing might pick up. So from the "level one" we agreed on, he can:
Sense "spiritual energy": spiritual energy is something between "magic" and human/animal "souls" with a certain amount of ambient spiritual energy in everything. So he would be able to dimly sense "there's a person/animal" and loudly sense "there's a magic user" or "there's a magic thing" within like... 3 to 20 yards depending on how strongly it radiates spiritual energy.

1. Does the poltergeist's spiritual energy generally resemble a normal ghost or is there anything strange about it that Huaisang might notice?

2. Is there anything that might draw Huaisang's attention in the school or lab as an unexpected source of spiritual energy?

3. Do the doppelgangers have spiritual energy and would he be able to differentiate between their energy and a normal human at a quick scan?

4. As long as we're on this topic, what does Huaisang pick up in regards to spiritual energy off of robbies vs normal townsfolk vs new neighbors (also potentially vs Rosemary if she falls into a different category than the others)?

Thank you!
bibliophilicbells: (Default)

[personal profile] bibliophilicbells 2021-02-18 05:43 pm (UTC)(link)
HI MODS

so, re: the limitations on Aziraphale's teleportation powers in plot-relevant places - would he be able to teleport into and/or out of the lab during the event, with any kind of limitation for distance, or...?