1. Regarding the dopplegangers, if our character had bound, tied, gagged, blindfolded, and uh. Stoppered ears with... wax... and then left their doppleganger tied to a chair and tucked into a closet... ... ... when will they have noticed them going missing?
2. What kinds of messages are being written in the aftersteamy shower zones? 2.a. If there are messages written in return in steam, do responses come? 2.b. If responses are written with something like lipstick or eyeliner, does this change anything? 2.c. If responses are written in blood, does this change anything?
3. When things are getting thrown around, are any other messages written in the aftermath? AKA if food is sent flying, is there a message in the spilled food mess, messages written in glass shards, basically he's going to try and find out if there's any way of having a back and forth with the poltergeists. 3.a. To that extent, is there any pattern or back-and-forth characters may find with their poltergeists if they try hard enough?
4. Am I reading correctly that at the time of the open post for the two Mod NPCs, we'll have the information they can provide with regards to lonely island living island? I'm guessing this is what may point people to the right location to search for the hidden lab.
5. Are any of the dopplegangers able to be lured into the traps as well when characters are escaping the lab? Are they intelligent enough not to fall for someone sounding injured/pleading/etc, or calling out to them and asking them to come here in turn (while sounding desperate, for example)?
6. Can we go hog wild inventing traps to be sprung or is there a certain style we should be adhering to?
7. Oh this is silly but do any of the neighbours have complaints about televisions going bonkers at night, did that happen for literally every house?
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2. What kinds of messages are being written in the aftersteamy shower zones?
2.a. If there are messages written in return in steam, do responses come?
2.b. If responses are written with something like lipstick or eyeliner, does this change anything?
2.c. If responses are written in blood, does this change anything?
3. When things are getting thrown around, are any other messages written in the aftermath? AKA if food is sent flying, is there a message in the spilled food mess, messages written in glass shards, basically he's going to try and find out if there's any way of having a back and forth with the poltergeists.
3.a. To that extent, is there any pattern or back-and-forth characters may find with their poltergeists if they try hard enough?
4. Am I reading correctly that at the time of the open post for the two Mod NPCs, we'll have the information they can provide with regards to
lonely islandliving island? I'm guessing this is what may point people to the right location to search for the hidden lab.5. Are any of the dopplegangers able to be lured into the traps as well when characters are escaping the lab? Are they intelligent enough not to fall for someone sounding injured/pleading/etc, or calling out to them and asking them to come here in turn (while sounding desperate, for example)?
6. Can we go hog wild inventing traps to be sprung or is there a certain style we should be adhering to?
7. Oh this is silly but do any of the neighbours have complaints about televisions going bonkers at night, did that happen for literally every house?